#ifndef TYPES_S_
#define TYPES_S_

/*Some Type definitions*/
#define TYPE_NORMAL 0x0
#define TYPE_FIGHTING 0x1
#define TYPE_FLYING 0x2
#define TYPE_POISON 0x3
#define TYPE_GROUND 0x4
#define TYPE_ROCK 0x5
#define TYPE_BUG 0x6
#define TYPE_GHOST 0x7
#define TYPE_STEEL 0x8
#define TYPE_EGG 0x9
#define TYPE_FIRE 0xA
#define TYPE_WATER 0xB
#define TYPE_GRASS 0xC
#define TYPE_ELECTRIC 0xD
#define TYPE_PSYCHIC 0xE
#define TYPE_ICE 0xF
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
#define TYPE_FAIRY 0x17

#define TYPE_KAMPF 0x1
#define TYPE_FLUG 0x2
#define TYPE_GIFT 0x3
#define TYPE_BODEN 0x4
#define TYPE_GESTEIN 0x5
#define TYPE_KAEFER 0x6
#define TYPE_GEIST 0x7
#define TYPE_STAHL 0x8
#define TYPE_UNBEKANNT 0x9
#define TYPE_FEUER 0xA
#define TYPE_WASSER 0xB
#define TYPE_PFLANZE 0xC
#define TYPE_ELEKTRO 0xD
#define TYPE_PSYCHO 0xE
#define TYPE_EIS 0xF
#define TYPE_DRACHE 0x10
#define TYPE_UNLICHT 0x11
#define TYPE_FEE 0x17

#endif