#ifndef BPRE_H_
#define BPRE_H_

#include "types.h"
#include "sound.h"
#include "fade.h"
#include "lcd.h"
#include <callback.h>
#include <config/core.h>
#include <pkmn_attributes.h>
#include <battle_structs.h>

//debug
/*void agbprintf(const char* pBuf, ...);
void agbprint_flush();
void agb_assert(const char *file, int line, const char *expression, u32 stop);*/

// sound related stuff


//graphical stuff

//object related stuff


//task related stuff


//attribute setter and getter


#endif
