#define BATTLE_TYPE_ZUFALL 0x0
#define BATTLE_TYPE_ARENA 0x1
#define BATTLE_TYPE_TEAM_ROCKET 0x2
#define BATTLE_TYPE_03 0x3
#define BATTLE_TYPE_TOP_VIER1 0x4
#define BATTLE_TYPE_TOP_VIER2 0x5
#define BATTLE_TYPE_TOP_VIER3 0x6
#define BATTLE_TYPE_TOP_VIER4 0x7
#define BATTLE_TYPE_GROSSER_POKEBALL 0x8
