#include #include #include u8 power_trick_swap() { custom_battle_elements.ptr->bank_affecting[battle_active_bank].powertrick = 1; u16 *atk = &battle_participants[battle_active_bank].atk; u16 *def = &battle_participants[battle_active_bank].def; u16 switch_var = *atk; *atk = *def; *def = switch_var; return 0; }