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settings_intro.c 20KB

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  1. #include <pokeagb/pokeagb.h>
  2. #include <scene_intro/genderChoose.h>
  3. #include <scene_intro/gameModeChoose.h>
  4. #include <scene.h>
  5. #include <agb_debug.h>
  6. #include <constants/pkmns.h>
  7. extern u8 settings_gender_script[];
  8. extern u8 settings_gender_script_sure[];
  9. extern u8 settings_name_sure[];
  10. extern u8 intro_choose_difficulty[];
  11. extern u8 intro_sure_difficulty[];
  12. const struct TextboxTemplate settings_gender_box[] = {
  13. {.bg_id = 0, .x = 2, .y = 15, .width = 26, .height = 4, .pal_id = 15, .charbase = 0x198},
  14. };
  15. const struct Coords16 male_position = {.x=100, .y=80};
  16. const struct Coords16 female_position = {.x=205, .y=80};
  17. const struct Coords16 difficulty_positions[3] = {{.x=85,.y=95}, {.x=155,.y=90}, {.x=230,.y=84}};
  18. void launch_tutorial(void);
  19. #define SELECTED_IDX 7
  20. #define BINDEX_MALE 1
  21. #define BINDEX_FEMALE 2
  22. #define BINDEX_EASY 1
  23. #define BINDEX_MED 2
  24. #define BINDEX_HARD 3
  25. #define INNER_COLOR rgb82rgb5(0x80,0x80,0x80)
  26. #define OUTER_COLOR rgb82rgb5(0x60,0x60,0x60)
  27. #define INNER_COLOR_SEL rgb82rgb5(0xA6,0xA6,0xA6)
  28. #define OUTER_COLOR_SEL INNER_COLOR
  29. #define OUTER1_IDX 8
  30. #define OUTER2_IDX 10
  31. #define OUTER3_IDX 12
  32. #define INNER1_IDX 9
  33. #define INNER2_IDX 11
  34. #define INNER3_IDX 13
  35. #define EASY_MON PKMN_PICHU
  36. #define MED_MON PKMN_PIKACHU
  37. #define HARD_MON PKMN_RAICHU
  38. const union Color lighterPalette[] = {OUTER_COLOR_SEL, INNER_COLOR_SEL};
  39. const union Color darkerPalette[] = {OUTER_COLOR, INNER_COLOR};
  40. extern pchar name_rival_male[5];
  41. extern pchar name_rival_female[5];
  42. void settings_launch(void);
  43. void settings_mode_launch(void);
  44. void settings_switch_tinted(u8 baseIndex, u8 tid) {
  45. u8 currentPal = objects[tasks[tid].priv[baseIndex]].final_oam.palette_num;
  46. objects[tasks[tid].priv[baseIndex]].final_oam.palette_num = tasks[tid].priv[baseIndex+2];
  47. tasks[tid].priv[baseIndex+2]=currentPal;
  48. }
  49. void settings_switch_mode_tinted(u8 baseIndex, u8 tid) {
  50. u8 currentPal = objects[tasks[tid].priv[baseIndex]].final_oam.palette_num;
  51. objects[tasks[tid].priv[baseIndex]].final_oam.palette_num = tasks[tid].priv[baseIndex+3];
  52. tasks[tid].priv[baseIndex+3]=currentPal;
  53. }
  54. void settings_loop(u8 id) {
  55. switch(tasks[id].priv[0]){
  56. case 0:
  57. bgid_send_tilemap(2);
  58. bgid_send_tilemap(0);
  59. rboxid_clear_pixels(0, 0);
  60. palette_bg_faded_fill_black();
  61. tasks[id].priv[0]++;
  62. break;
  63. case 1:
  64. gpu_sync_bg_show(0);
  65. gpu_sync_bg_hide(1);
  66. gpu_sync_bg_hide(3);
  67. gpu_sync_bg_show(2);
  68. settings_switch_tinted(BINDEX_FEMALE, id);
  69. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX, 4);
  70. gpu_pal_apply(&darkerPalette[0], OUTER2_IDX, 4);
  71. objects[tasks[id].priv[1]].final_oam.affine_mode = 0;
  72. objects[tasks[id].priv[2]].final_oam.affine_mode = 0;
  73. objects[tasks[id].priv[1]].pos1 = male_position;
  74. objects[tasks[id].priv[2]].pos1 = female_position;
  75. fade_screen(0xFFFFFFFF, 1, 16, 0, 0x0000);
  76. tasks[id].priv[0]++;
  77. break;
  78. case 2:
  79. if (!pal_fade_control.active)
  80. tasks[id].priv[0]++;
  81. break;
  82. case 3:
  83. script_env_init_script(&settings_gender_script[0]);
  84. tasks[id].priv[0]++;
  85. break;
  86. case 4:
  87. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED)
  88. tasks[id].priv[0]++;
  89. break;
  90. case 5:
  91. if(super.buttons_new & KEY_LEFT){
  92. if(tasks[id].priv[SELECTED_IDX] == 1) {
  93. tasks[id].priv[SELECTED_IDX] = 0;
  94. m4aSongNumStart(5);
  95. settings_switch_tinted(BINDEX_FEMALE, id);
  96. settings_switch_tinted(BINDEX_MALE, id);
  97. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX, 4);
  98. gpu_pal_apply(&darkerPalette[0], OUTER2_IDX, 4);
  99. }
  100. }
  101. if(super.buttons_new & KEY_RIGHT){
  102. if(tasks[id].priv[SELECTED_IDX] == 0) {
  103. tasks[id].priv[SELECTED_IDX] = 1;
  104. m4aSongNumStart(5);
  105. settings_switch_tinted(BINDEX_FEMALE, id);
  106. settings_switch_tinted(BINDEX_MALE, id);
  107. gpu_pal_apply(&lighterPalette[0], OUTER2_IDX, 4);
  108. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX, 4);
  109. }
  110. }
  111. if(super.buttons_new & KEY_A) {
  112. tasks[id].priv[0]++;
  113. m4aSongNumStart(5);
  114. }
  115. break;
  116. case 6:
  117. if(tasks[id].priv[SELECTED_IDX] == 1)
  118. var_set(0x800D, 1);
  119. else
  120. var_set(0x800D, 0);
  121. script_env_init_script(&settings_gender_script_sure[0]);
  122. tasks[id].priv[0]++;
  123. break;
  124. case 7:
  125. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED) {
  126. if(var_load(0x800D) == 0)
  127. tasks[id].priv[0] = 3;
  128. else
  129. tasks[id].priv[0]++;
  130. }
  131. break;
  132. case 8:
  133. if(tasks[id].priv[SELECTED_IDX] == 1) {
  134. saveblock2->gender = GENDER_FEMALE;
  135. pstrcpy(saveblock1->rival_name, &name_rival_male[0]);
  136. }
  137. else {
  138. saveblock2->gender = GENDER_MALE;
  139. pstrcpy(saveblock1->rival_name, &name_rival_female[0]);
  140. }
  141. tasks[id].priv[0]++;
  142. break;
  143. case 9:
  144. var_set(0x8000, 1);
  145. scene_free_bg_maps();
  146. task_del(id);
  147. name_chooser_enter(0, &saveblock2->name[0], saveblock2->gender, 0, 0, settings_launch);
  148. default:
  149. break;
  150. }
  151. }
  152. void settings_loop_after_name(u8 id) {
  153. switch(tasks[id].priv[0]){
  154. case 0:
  155. bgid_send_tilemap(2);
  156. bgid_send_tilemap(0);
  157. rboxid_clear_pixels(0, 0);
  158. palette_bg_faded_fill_black();
  159. tasks[id].priv[0]++;
  160. break;
  161. case 1:
  162. gpu_sync_bg_show(0);
  163. gpu_sync_bg_hide(1);
  164. gpu_sync_bg_hide(3);
  165. gpu_sync_bg_show(2);
  166. if(saveblock2->gender == GENDER_MALE) {
  167. settings_switch_tinted(BINDEX_FEMALE, id);
  168. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX, 4);
  169. gpu_pal_apply(&darkerPalette[0], OUTER2_IDX, 4);
  170. tasks[id].priv[SELECTED_IDX] = 0;
  171. }
  172. else {
  173. settings_switch_tinted(BINDEX_MALE, id);
  174. gpu_pal_apply(&lighterPalette[0], OUTER2_IDX, 4);
  175. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX, 4);
  176. tasks[id].priv[SELECTED_IDX] = 1;
  177. }
  178. objects[tasks[id].priv[1]].final_oam.affine_mode = 0;
  179. objects[tasks[id].priv[2]].final_oam.affine_mode = 0;
  180. objects[tasks[id].priv[1]].pos1 = male_position;
  181. objects[tasks[id].priv[2]].pos1 = female_position;
  182. fade_screen(0xFFFFFFFF, 1, 16, 0, 0x0000);
  183. tasks[id].priv[0]++;
  184. break;
  185. case 2:
  186. if (!pal_fade_control.active)
  187. tasks[id].priv[0]++;
  188. break;
  189. case 3:
  190. if(saveblock2->name[0] == 0){
  191. if(saveblock2->gender == GENDER_MALE){
  192. pstrcpy(saveblock2->name, name_rival_male);
  193. } else {
  194. pstrcpy(saveblock2->name, name_rival_female);
  195. }
  196. }
  197. script_env_init_script(&settings_name_sure[0]);
  198. tasks[id].priv[0]++;
  199. break;
  200. case 4:
  201. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED) {
  202. if(var_load(0x800D) == 1) {
  203. tasks[id].priv[0]++;
  204. fade_screen(0xFFFFFFFF, 0, 0, 16, 0x0000);
  205. } else {
  206. saveblock2->name[0] = 0;
  207. scene_free_bg_maps();
  208. task_del(id);
  209. name_chooser_enter(0, &saveblock2->name[0], saveblock2->gender, 0, 0, settings_launch);
  210. }
  211. }
  212. break;
  213. case 5:
  214. if(!pal_fade_control.active) {
  215. tasks[id].priv[0]++;
  216. var_set(0x8001, 1);
  217. scene_free_bg_maps();
  218. task_del(id);
  219. settings_mode_launch();
  220. }
  221. default:
  222. break;
  223. }
  224. }
  225. void settings_set_stuff_before_start(void) {
  226. //set some stuff if needed
  227. }
  228. void settings_mode_loop(u8 id) {
  229. switch(tasks[id].priv[0])
  230. {
  231. case 0:
  232. bgid_send_tilemap(2);
  233. bgid_send_tilemap(0);
  234. rboxid_clear_pixels(0, 0);
  235. palette_bg_faded_fill_black();
  236. tasks[id].priv[0]++;
  237. break;
  238. case 1:
  239. gpu_sync_bg_show(0);
  240. gpu_sync_bg_hide(1);
  241. gpu_sync_bg_hide(3);
  242. gpu_sync_bg_show(2);
  243. tasks[id].priv[SELECTED_IDX] = 1;
  244. settings_switch_mode_tinted(BINDEX_EASY, id);
  245. settings_switch_mode_tinted(BINDEX_HARD, id);
  246. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX, 4);
  247. gpu_pal_apply(&lighterPalette[0], OUTER2_IDX, 4);
  248. gpu_pal_apply(&darkerPalette[0], OUTER3_IDX, 4);
  249. objects[tasks[id].priv[1]].final_oam.affine_mode = 0;
  250. objects[tasks[id].priv[2]].final_oam.affine_mode = 0;
  251. objects[tasks[id].priv[3]].final_oam.affine_mode = 0;
  252. objects[tasks[id].priv[1]].pos1 = difficulty_positions[0];
  253. objects[tasks[id].priv[2]].pos1 = difficulty_positions[1];
  254. objects[tasks[id].priv[3]].pos1 = difficulty_positions[2];
  255. fade_screen(0xFFFFFFFF, 1, 16,0, 0x0000);
  256. tasks[id].priv[0]++;
  257. break;
  258. case 2:
  259. script_env_init_script(&intro_choose_difficulty[0]);
  260. tasks[id].priv[0]++;
  261. break;
  262. case 3:
  263. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED)
  264. tasks[id].priv[0]++;
  265. break;
  266. case 4:
  267. if(super.buttons_new & KEY_LEFT) {
  268. if(tasks[id].priv[SELECTED_IDX] > 0) {
  269. settings_switch_mode_tinted(BINDEX_EASY + tasks[id].priv[SELECTED_IDX], id);
  270. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX + 2*tasks[id].priv[SELECTED_IDX], 4);
  271. tasks[id].priv[SELECTED_IDX]--;
  272. settings_switch_mode_tinted(BINDEX_EASY + tasks[id].priv[SELECTED_IDX], id);
  273. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX + 2*tasks[id].priv[SELECTED_IDX], 4);
  274. m4aSongNumStart(5);
  275. }
  276. }
  277. if(super.buttons_new & KEY_RIGHT) {
  278. if(tasks[id].priv[SELECTED_IDX] < 2) {
  279. settings_switch_mode_tinted(BINDEX_EASY + tasks[id].priv[SELECTED_IDX], id);
  280. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX + 2*tasks[id].priv[SELECTED_IDX], 4);
  281. tasks[id].priv[SELECTED_IDX]++;
  282. settings_switch_mode_tinted(BINDEX_EASY + tasks[id].priv[SELECTED_IDX], id);
  283. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX + 2*tasks[id].priv[SELECTED_IDX], 4);
  284. m4aSongNumStart(5);
  285. }
  286. }
  287. if(super.buttons_new & KEY_A) {
  288. m4aSongNumStart(5);
  289. var_set(0x8002, tasks[id].priv[SELECTED_IDX]);
  290. switch(tasks[id].priv[SELECTED_IDX])
  291. {
  292. case 0:
  293. var_set(0x8003, EASY_MON);
  294. break;
  295. case 1:
  296. var_set(0x8003, MED_MON);
  297. break;
  298. case 2:
  299. var_set(0x8003, HARD_MON);
  300. break;
  301. default:
  302. dprintf("assert 0 reached!\n");
  303. }
  304. script_env_init_script(&intro_sure_difficulty[0]);
  305. tasks[id].priv[0]++;
  306. }
  307. break;
  308. case 5:
  309. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED)
  310. tasks[id].priv[0]++;
  311. break;
  312. case 6:
  313. if(var_load(0x800D) == 1) {
  314. settings_set_stuff_before_start();
  315. set_callback2(c2_new_game);
  316. } else {
  317. tasks[id].priv[0] = 2;
  318. }
  319. break;
  320. default:
  321. break;
  322. }
  323. }
  324. void* settings_load_tinted_palette(struct SpritePalette *pal) {
  325. union Color *tintedPal = malloc(32);
  326. LZ77UnCompWram(pal->data, tintedPal);
  327. for(u8 i = 0; i<16;++i){
  328. tintedPal[i].components.r = tintedPal[i].components.r / 3;
  329. tintedPal[i].components.g = tintedPal[i].components.g / 3;
  330. tintedPal[i].components.b = tintedPal[i].components.b / 3;
  331. }
  332. return tintedPal;
  333. }
  334. const struct OamData trainer_pkmn_oam = {.size = 3, .affine_mode = 2, .priority=1};
  335. #define TRAINER_MALE 135
  336. #define TRAINER_FEMALE 136
  337. void settings_load_gfx(void) {
  338. lz77UnCompVram(genderChooseTiles, (void *)0x0600C000);
  339. LZ77UnCompWram(genderChooseMap, bgid_get_tilemap(2));
  340. gpu_pal_apply_compressed(genderChoosePal, 0, 32);
  341. }
  342. void settings_mode_load_gfx(void) {
  343. lz77UnCompVram(gameModeChooseTiles, (void *)0x0600C000);
  344. LZ77UnCompWram(gameModeChooseMap, bgid_get_tilemap(2));
  345. gpu_pal_apply_compressed(gameModeChoosePal,0,32);
  346. }
  347. void settings_mode_spawn_main_task(void) {
  348. struct Template first_pkmn_sprite = {
  349. .tiles_tag = 0x1337,
  350. .pal_tag = 0x1337,
  351. .oam = &trainer_pkmn_oam,
  352. .animation = SPRITE_NO_ANIMATION,
  353. .graphics = &pokemon_graphics_front[EASY_MON],
  354. .rotscale = SPRITE_NO_ROTSCALE,
  355. .callback = oac_nullsub
  356. };
  357. struct Template second_pkmn_sprite = {
  358. .tiles_tag = 0x1338,
  359. .pal_tag = 0x1338,
  360. .oam = &trainer_pkmn_oam,
  361. .animation = SPRITE_NO_ANIMATION,
  362. .graphics = &pokemon_graphics_front[MED_MON],
  363. .rotscale = SPRITE_NO_ROTSCALE,
  364. .callback = oac_nullsub
  365. };
  366. struct Template third_pkmn_sprite = {
  367. .tiles_tag = 0x1339,
  368. .pal_tag = 0x1339,
  369. .oam = &trainer_pkmn_oam,
  370. .animation = SPRITE_NO_ANIMATION,
  371. .graphics = &pokemon_graphics_front[HARD_MON],
  372. .rotscale = SPRITE_NO_ROTSCALE,
  373. .callback = oac_nullsub
  374. };
  375. struct SpritePalette firstPal = {.tag = 0x1337, .data = pokemon_palette_normal[EASY_MON].data};
  376. struct SpritePalette secondPal = {.tag = 0x1338, .data = pokemon_palette_normal[MED_MON].data};
  377. struct SpritePalette thirdPal = {.tag = 0x1339, .data = pokemon_palette_normal[HARD_MON].data};
  378. struct SpriteTiles firstTiles = {.tag = 0x1337, .data = pokemon_graphics_front[EASY_MON].data, .size = 64*32};
  379. struct SpriteTiles secondTiles = {.tag = 0x1338, .data = pokemon_graphics_front[MED_MON].data, .size = 64*32};
  380. struct SpriteTiles thirdTiles = {.tag = 0x1339, .data = pokemon_graphics_front[HARD_MON].data, .size = 64*32};
  381. gpu_pal_decompress_alloc_tag_and_upload(&firstPal);
  382. gpu_tile_obj_decompress_alloc_tag_and_upload(&firstTiles);
  383. gpu_pal_decompress_alloc_tag_and_upload(&secondPal);
  384. gpu_tile_obj_decompress_alloc_tag_and_upload(&secondTiles);
  385. gpu_pal_decompress_alloc_tag_and_upload(&thirdPal);
  386. gpu_tile_obj_decompress_alloc_tag_and_upload(&thirdTiles);
  387. void* firstTintedPal = settings_load_tinted_palette(&firstPal);
  388. void* secondTintedPal = settings_load_tinted_palette(&secondPal);
  389. void* thirdTintedPal = settings_load_tinted_palette(&thirdPal);
  390. struct SpritePalette firstTinted = {.tag = firstPal.tag + 3, .data = firstTintedPal};
  391. struct SpritePalette secondTinted = {.tag = secondPal.tag + 3, .data = secondTintedPal};
  392. struct SpritePalette thirdTinted = {.tag = thirdPal.tag + 3, .data = thirdTintedPal};
  393. gpu_pal_obj_alloc_tag_and_apply(&firstTinted);
  394. gpu_pal_obj_alloc_tag_and_apply(&secondTinted);
  395. gpu_pal_obj_alloc_tag_and_apply(&thirdTinted);
  396. free(firstTintedPal);
  397. free(secondTintedPal);
  398. free(thirdTintedPal);
  399. u8 firstIdx = gpu_pal_tags_index_of(firstTiles.tag + 3);
  400. u8 secondIdx = gpu_pal_tags_index_of(secondTiles.tag + 3);
  401. u8 thirdIdx = gpu_pal_tags_index_of(thirdTiles.tag + 3);
  402. u8 first = template_instanciate_forward_search(&first_pkmn_sprite, 50,50, 1);
  403. u8 second = template_instanciate_forward_search(&second_pkmn_sprite, 100,50,1);
  404. u8 third = template_instanciate_forward_search(&third_pkmn_sprite, 100,50,1);
  405. u8 tid = task_add(settings_mode_loop, 0);
  406. dprintf("task added\n");
  407. tasks[tid].priv[0] = 0;
  408. tasks[tid].priv[1] = first;
  409. tasks[tid].priv[2] = second;
  410. tasks[tid].priv[3] = third;
  411. tasks[tid].priv[4] = firstIdx;
  412. tasks[tid].priv[5] = secondIdx;
  413. tasks[tid].priv[6] = thirdIdx;
  414. }
  415. void settings_spawn_main_task(void) {
  416. struct Template trainer_sprite_male = {
  417. .tiles_tag = trainer_battle_sprites[TRAINER_MALE].tag,
  418. .pal_tag = trainer_battle_palettes[TRAINER_MALE].tag,
  419. .oam = &trainer_pkmn_oam,
  420. .animation = SPRITE_NO_ANIMATION,
  421. .graphics = &trainer_battle_sprites[TRAINER_MALE],
  422. .rotscale = SPRITE_NO_ROTSCALE,
  423. .callback = oac_nullsub
  424. };
  425. struct Template trainer_sprite_female = {
  426. .tiles_tag = trainer_battle_sprites[TRAINER_FEMALE].tag,
  427. .pal_tag = trainer_battle_palettes[TRAINER_FEMALE].tag,
  428. .oam = &trainer_pkmn_oam,
  429. .animation = SPRITE_NO_ANIMATION,
  430. .graphics = &trainer_battle_sprites[TRAINER_FEMALE],
  431. .rotscale = SPRITE_NO_ROTSCALE,
  432. .callback = oac_nullsub
  433. };
  434. gpu_pal_decompress_alloc_tag_and_upload(&trainer_battle_palettes[TRAINER_MALE]);
  435. gpu_tile_obj_decompress_alloc_tag_and_upload(&trainer_battle_sprites[TRAINER_MALE]);
  436. gpu_pal_decompress_alloc_tag_and_upload(&trainer_battle_palettes[TRAINER_FEMALE]);
  437. gpu_tile_obj_decompress_alloc_tag_and_upload(&trainer_battle_sprites[TRAINER_FEMALE]);
  438. void* maleTintedPal = settings_load_tinted_palette(&trainer_battle_palettes[TRAINER_MALE]);
  439. void* femaleTintedPal = settings_load_tinted_palette(&trainer_battle_palettes[TRAINER_FEMALE]);
  440. struct SpritePalette maleTinted = {.tag = trainer_battle_sprites[TRAINER_MALE].tag + 2, .data = maleTintedPal};
  441. struct SpritePalette femaleTinted = {.tag = trainer_battle_sprites[TRAINER_FEMALE].tag + 2, .data = femaleTintedPal};
  442. gpu_pal_obj_alloc_tag_and_apply(&maleTinted);
  443. gpu_pal_obj_alloc_tag_and_apply(&femaleTinted);
  444. free(maleTintedPal);
  445. free(femaleTintedPal);
  446. u8 maleIdx = gpu_pal_tags_index_of(trainer_battle_sprites[TRAINER_MALE].tag + 2);
  447. u8 femaleIdx = gpu_pal_tags_index_of(trainer_battle_sprites[TRAINER_FEMALE].tag + 2);
  448. u8 male = template_instanciate_forward_search(&trainer_sprite_male, 50,50, 1);
  449. u8 female = template_instanciate_forward_search(&trainer_sprite_female, 100,50,1);
  450. u8 tid;
  451. if(var_load(0x8000))
  452. tid = task_add(settings_loop_after_name,0);
  453. else
  454. tid = task_add(settings_loop, 0);
  455. tasks[tid].priv[0] = 0;
  456. tasks[tid].priv[1] = male;
  457. tasks[tid].priv[2] = female;
  458. tasks[tid].priv[3] = maleIdx;
  459. tasks[tid].priv[4] = femaleIdx;
  460. }
  461. void settings_intro_c2(void) {
  462. process_palfade();
  463. task_exec();
  464. objc_exec();
  465. obj_sync_superstate();
  466. tilemaps_sync();
  467. script_execute_maybe();
  468. }
  469. void settings_launch(void) {
  470. scene_vram_default_init();
  471. lcd_io_set(REG_ID_DISPCNT, DISPCNT_OBJ | DISPCNT_OAM_1D);
  472. rbox_init_from_templates(&settings_gender_box[0]);
  473. remo_reset_acknowledgement_flags();
  474. bgid_set_tilemap(0, malloc(0x800));
  475. bgid_set_tilemap(2, malloc(0x800));
  476. settings_load_gfx();
  477. settings_spawn_main_task();
  478. set_callback2(settings_intro_c2);
  479. }
  480. void settings_mode_launch(void) {
  481. scene_vram_default_init();
  482. lcd_io_set(REG_ID_DISPCNT, DISPCNT_OBJ | DISPCNT_OAM_1D);
  483. rbox_init_from_templates(&settings_gender_box[0]);
  484. remo_reset_acknowledgement_flags();
  485. bgid_set_tilemap(0, malloc(0x800));
  486. bgid_set_tilemap(2, malloc(0x800));
  487. settings_mode_load_gfx();
  488. settings_mode_spawn_main_task();
  489. set_callback2(settings_intro_c2);
  490. }